Townsfolk
13 characters
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Undertaker
Each night*, you learn which character died by execution today.
Oracle
Each night*, you learn how many dead players are evil.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Soldier
You are safe from the Demon.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4 characters
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Minion
5 characters
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Demon
2 characters
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Pukka Night Flowchart
Savant Proposition Generator