Townsfolk
13 characters
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Towncrier
Each night*, you learn if a Minion nominated today.
Oracle
Each night*, you learn how many dead players are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Farmer
When you die at night, an alive good player becomes a Farmer.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
5 characters
Snitch
Each Minion gets 3 bluffs.
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
4 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
3 characters
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Traveller
5 characters
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Fabled
1 characters
Djinn
Use the Djinn's special rule. All players know what it is.
Savant Proposition Generator