Townsfolk
13 characters
Knight
You start knowing 2 players that are not the Demon.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
King1-75
No information
Towncrier
Each night*, you learn if a Minion nominated today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Professor1-75
No information
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Princess1-75
No information
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Outsider
5 characters
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
5 characters
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Psychopath1_75_2-75
No information
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Scarletwoman1-75
No information
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
4 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Loric
1 characters
Gardener
The Storyteller assigns all players' characters.
Savant Proposition Generator