Townsfolk
6 characters
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
2 characters
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
2 characters
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
2 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fabled
2 characters
Djinn
Use the Djinn's special rule. All players know what it is.
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Savant Proposition Generator