Townsfolk
13 characters
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
King1-75
No information
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Exorcist1_75_2-75
No information
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Professor1-75
No information
Princess1-75
No information
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Pacifist
Executed good players might not die.
Atheist1_75_2-75
No information
Outsider
5 characters
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Zealot1-75
No information
Snitch
Each Minion gets 3 bluffs.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
4 characters
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
1 characters
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Loric
1 characters
Godofug
One Ug hat. When wear Ug hat, must speak one sound at a time but vote twice. If fail, pass Ug hat.
Pukka Night Flowchart
Savant Proposition Generator