Townsfolk
12 characters
Knight
You start knowing 2 players that are not the Demon.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Dreamer1-75
No information
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Flowergirl
Each night*, you learn if a Demon voted today.
Towncrier
Each night*, you learn if a Minion nominated today.
Oracle
Each night*, you learn how many dead players are evil.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
4 characters
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Zealot1-75
No information
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
4 characters
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Goblin1_75_2-75
No information
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
2 characters
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Pukka Night Flowchart
Savant Proposition Generator