Townsfolk

7 characters
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Professor
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Pacifist
Pacifist
Executed good players might not die.
Tealady
Tealady
If both your alive neighbors are good, they can't die.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.

Outsider

1 characters
Tinker
Tinker
You might die at any time.

Minion

2 characters
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

Demon

1 characters
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Abilities