Townsfolk

6 characters
Steward
Steward
You start knowing 1 good player.
Dreamer1-75
Dreamer1-75
No information
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Fool1-75
Fool1-75
No information

Outsider

2 characters
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

Minion

1 characters
Devilsadvocate
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

Demon

2 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Abilities