Townsfolk

6 characters
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Tealady
Tealady
If both your alive neighbors are good, they can't die.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.

Outsider

2 characters
Snitch
Snitch
Each Minion gets 3 bluffs.
Tinker
Tinker
You might die at any time.

Minion

2 characters
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

Demon

1 characters
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Abilities