Townsfolk

13 characters
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Washerwoman
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Fool
Fool
The 1st time you die, you don't.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsider

4 characters
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Plaguedoctor
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Minion

5 characters
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarletwoman
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Eviltwin
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

Demon

3 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fanggu
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Traveller

5 characters
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Barista
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Deviant
Deviant
If you were funny today, you cannot die by exile.
Judge
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Voudon
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.

Fabled

3 characters
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Hellslibrarian
Hellslibrarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Abilities