Townsfolk
13 characters
Chef
You start knowing how many pairs of evil players there are.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
King1-75
No information
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Knight
You start knowing 2 players that are not the Demon.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Outsider
4 characters
Recluse1-75
No information
Saint
If you die by execution, your team loses.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarletwoman1-75
No information
Goblin1_75_2-75
No information
Demon
3 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fanggu1_75_3-75
No information
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Savant Proposition Generator