Townsfolk
13 characters
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Undertaker
Each night*, you learn which character died by execution today.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Farmer
When you die at night, an alive good player becomes a Farmer.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4 characters
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
4 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Baron
There are extra Outsiders in play. [+2 Outsiders]
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
4 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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