Townsfolk
13 characters
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
King1-75
No information
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
4 characters
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Tinker
You might die at any time.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
4 characters
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
4 characters
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Alhadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Riot
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Traveller
5 characters
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Fabled
1 characters
Doomsayer1-75
No information
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