Townsfolk
6 characters
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fool1-75
No information
Tealady
If both your alive neighbors are good, they can't die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Outsider
2 characters
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
2 characters
Devilsadvocate1_75_3-75
No information
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Demon
2 characters
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Zombuul1_75_2-75
No information
Pukka Night Flowchart
Savant Proposition Generator