Townsfolk

6 characters
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fool1-75
Fool1-75
No information
Tealady
Tealady
If both your alive neighbors are good, they can't die.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.

Outsider

2 characters
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Minion

2 characters
Devilsadvocate1_75_3-75
Devilsadvocate1_75_3-75
No information
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]

Demon

2 characters
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Zombuul1_75_2-75
Zombuul1_75_2-75
No information
Abilities