Townsfolk
6 characters
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
2 characters
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
2 characters
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
2 characters
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fabled
1 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart