Townsfolk

12 characters
Knight
Knight
You start knowing 2 players that are not the Demon.
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Towncrier
Towncrier
Each night*, you learn if a Minion nominated today.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.

Outsider

4 characters
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Recluse1-75
Recluse1-75
No information
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Snitch
Snitch
Each Minion gets 3 bluffs.

Minion

4 characters
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarletwoman1-75
Scarletwoman1-75
No information

Demon

3 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Kazali
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Traveller

7 characters
Thief
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Bureaucrat
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Barista
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Gangster
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Scapegoat1_75_3-75
Scapegoat1_75_3-75
No information
Gnome
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Abilities