Townsfolk
12 characters
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Oracle
Each night*, you learn how many dead players are evil.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Professor1-75
No information
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Tealady
If both your alive neighbors are good, they can't die.
Outsider
4 characters
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
No information
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Zealot1-75
No information
Minion
5 characters
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
3 characters
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Traveller
7 characters
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Butcher
Each day, after the 1st execution, you may nominate again.
Cacklejack
Each day, choose a player: a different player changes character tonight.
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Deviant1_75_3-75
No information
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Fabled
2 characters
Doomsayer1-75
No information
Toymaker
The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
Loric
3 characters
Zenomancer
One or more players each have a goal. When achieved, that player learns a piece of true info.
Hindu
The first 4 players to die are immediately reincarnated as Travellers of the same alignment.
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart
Savant Proposition Generator