Townsfolk

6 characters
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsider

2 characters
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minion

2 characters
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demon

1 characters
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Abilities