Townsfolk

13 characters
Steward
Steward
You start knowing 1 good player.
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Highpriestess1_75_2-75
Highpriestess1_75_2-75
No information
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Dreamer1-75
Dreamer1-75
No information
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Huntsman1-75
Huntsman1-75
No information
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Farmer1_75_2-75
Farmer1_75_2-75
No information
Banshee
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Poppygrower
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.

Outsider

4 characters
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
Recluse1-75
No information
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minion

4 characters
Wizard
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Xaan
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Scarletwoman1-75
Scarletwoman1-75
No information
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.

Demon

4 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

Traveller

4 characters
Cacklejack
Cacklejack
Each day, choose a player: a different player changes character tonight.
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Deviant1_75_3-75
Deviant1_75_3-75
No information
Scapegoat1_75_3-75
Scapegoat1_75_3-75
No information

Loric

2 characters
Pope
Pope
There are duplicate good characters in play. They might also be bluffs.
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Abilities