Townsfolk

12 characters
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Highpriestess
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Banshee
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

Outsider

4 characters
Hermit
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Zealot
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minion

5 characters
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Wizard
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Wraith
Wraith
You may choose to open your eyes at night. You wake when other evil players do.

Demon

3 characters
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fanggu
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Lordoftyphon
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Abilities