Townsfolk
13 characters
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Towncrier
Each night*, you learn if a Minion nominated today.
Oracle
Each night*, you learn how many dead players are evil.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
4 characters
Snitch
Each Minion gets 3 bluffs.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
5 characters
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Demon
2 characters
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Traveller
5 characters
Butcher
Each day, after the 1st execution, you may nominate again.
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.