Townsfolk

12 characters
Chef
Chef
You start knowing how many pairs of evil players there are.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsider

5 characters
Tinker
Tinker
You might die at any time.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Minion

5 characters
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Pithag
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.

Demon

3 characters
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fanggu
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled

1 characters
Hellslibrarian
Hellslibrarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Abilities