Townsfolk
13 characters
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Tealady
If both your alive neighbors are good, they can't die.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Fool
The 1st time you die, you don't.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Pacifist
Executed good players might not die.
Outsider
4 characters
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Snitch
Each Minion gets 3 bluffs.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
4 characters
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
2 characters
Alhadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fabled
1 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart