Townsfolk

6 characters
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Towncrier
Towncrier
Each night*, you learn if a Minion nominated today.
Courtier
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsider

2 characters
Saint
Saint
If you die by execution, your team loses.
Zealot
Zealot
If there are 5 or more players alive, you must vote for every nomination.

Minion

3 characters
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demon

1 characters
Lilmonsta
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]

Fabled

1 characters
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Abilities