Townsfolk

13 characters
Highpriestess1_75_2-75
Highpriestess1_75_2-75
No information
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman1_75_4-75
Fisherman1_75_4-75
No information
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Minstrel
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Poppygrower
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Atheist1_75_2-75
Atheist1_75_2-75
No information

Outsider

4 characters
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Plaguedoctor
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Minion

4 characters
Wizard
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Xaan
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]

Demon

2 characters
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.

Traveller

3 characters
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Deviant1_75_3-75
Deviant1_75_3-75
No information
Bishop
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Abilities