Townsfolk

13 characters
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Washerwoman
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Towncrier
Towncrier
Each night*, you learn if a Minion nominated today.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.

Outsider

4 characters
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.

Minion

4 characters
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Boomdandy
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

Demon

4 characters
Fanggu
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

Traveller

5 characters
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Bureaucrat
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Scapegoat
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Thief
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Abilities