Townsfolk

13 characters
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Engineer
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Poppygrower
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.

Outsider

4 characters
Ogre
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Plaguedoctor
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Minion

4 characters
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarletwoman
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]

Demon

4 characters
Nodashii
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fanggu
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled

1 characters
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Abilities